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XML - AmmoTypesAttribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
fontColour - (0-255) font colour of ammo on interface
grayed - controls grayed out colour? Doesn't really do much...
onNormal - controls frame of ammo box in detail screen (interface\infobox.sti)
armourImpactReductionMultiplier + Divisor - reduction of damage from bullet impact with armour (lower total = better penetration)
beforeArmourDamageMultiplier + Divisor - extra damage caused before penetrating armour afterArmourDamageMultiplier + Divisor - extra damage caused after penetrating armour
zeroMinimumDamage - (0/1) minimum possible damage caused is zero
canGoThrough - (0/1) bullet is able to penetrate multiple soft targets
standardIssue - (0/1) ammo is standard issue for enemy (greater chance of appearing) - used for AP ammo in rifles, etc.
multipleBulletDamageMultiplier + Divisor - modifier for each bullet fired by a single shot (for example, default buckshot is 1/4 with 9 bullets)
highExplosive - (0/1) high explosive ammunition
explosionSize - (0-3) 0=none, 1=small, 2=medium, 3=large - size of explosion for high explosive ammo
antiTank - (0/1) actually does some damage against tanks
lockBustingPower - if greater than zero, this ammo type will always hit locks, and can break locks with a SmashDifficulty (see BinaryData\Locks.bin) less than the lockBustingPower. This stat is also added to the damage done to the lock. |
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