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XML - EnemyItemChoicesAttribute Field Reference:uiIndex - index of item in array - Do Not add new entries to this array! ubChoices - number of valid choices in this entry - VERY IMPORTANT!!!!! MAKE SURE THIS NUMBER MATCHES THE NUMBER OF CHOICES AVAILABLE OTHERWISE YOUR GAME WILL ACT STRANGELY!!!!!!!!!!! bItemNoXX(1-50) - item index to allow, invalid choices should be -1 Indexes:0 = Helmets 1 = Vests 2 = Leggings 3 = Hand Grenades 4 = Kits - 1st aid kits and med kits should show up more than once so they have a higher probability of appearing 5 = Bombs 6 = Miscellaneous Items 7 = Grenade Launchers (launchables are automatic) 8 = Single-Shot, LAW-type rocket launchers 9 = Multiple-Shot, RPG-type Rocket Launchers (launchables are automatic) 10= Mortars (launchables are automatic) 11= Ceramic-plate type armour attachments 12= Gas mask-type face protection 13= Night vision goggles, lower quality face items 14= Ultra vision goggles, higher quality face items 15= Extended ears and other hearing aids 16= Scope choices for sniper rifles 17= Weapon Attachments 18= Knives 19= Ammunition Types (this number matches up to the index in AmmoTypes.xml, not the index in Items.xml) |
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