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XML - IMPItemChoicesAttribute Field Reference:uiIndex - index of item in array - Do Not add new entries to this array! ubNumItems - number of items in array to give to IMP bItemNoXX(1-50) - item index to allow, "no item" <= 0, arrange the items from worst to best
Attribute related items are assigned according to the following formula:
Item No = ability score / ( 100 / ubChoices )
You can use this to determine the score an IMP needs to get a particular item slot
For example:
ubChoices Points Req'd per Choice Ability Score Item # 10 10 20 2 2 50 55 2 2 50 49 1 50 2 14 7 4 25 90 4
If you need to be more granular, and filter out low values, you can also set bItemNoXX to 0.
Multiple items are assigned from the highest numbered slot to the lowest numbered slot.
Specialty based items are randomly assigned. Multiple items are picked at random.
1-3 clips of ammo are automatically assigned to guns. Indexes:0 = Default items - always assigned 1 = Random Default items - always assigned - but chosen completely at random
2 = Wisdom based items - assigned based on value - see above 3 = Dexterity based items - assigned based on value - see above 4 = Agility based items - assigned based on value - see above 5 = Strength based items - assigned based on value - see above 6 = Health based items - assigned based on value - see above 7 = Leadership based items - assigned based on value - see above 8 = Marksmanship based items - assigned based on value - see above 10 = Mechanical based items - assigned based on value - see above 11= Medical based items - assigned based on value - see above 12= Hand to Hand specialty items - randomly assigned |
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