Sector randomization

Basic idea

Make each play-through truly unique by randomizing the game world as much as possible at the beginning of each new game, with a minimum of new assets.


What to randomize


In addition, the maps themselves (i.e. placement of buildings, trees, ground tiles) could in theory be generated procedurally. However, hand-crafted maps are almost always of better quality, and creating routines that produce acceptable results would require a huge amount of planning and effort.


Technical issues


Aesthetic issues


Implementation considerations


See also