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Credits and Thanks

This version was saved 17 years, 2 months ago View current version     Page history
Saved by PBworks
on January 23, 2007 at 4:39:17 pm
 

Many people contributed to the creation of this mod and should be recognized for their input:

Bugmonster

  • manual reload

BulletSix

  • graphics

Captain J

  • Coding
  • Armor Coverage system

Corpse

  • sounds

DeFrog

  • converting the C code to VC .NET

John Wright

  • tilesets

Jones

  • Coding
  • Soldier Tooltips

Judge

  • coding

Kaiden

  • coding
  • bugfixes
  • UB Ports
  • INI Code

Khor

  • graphics
  • animations

Lisac

  • Graphics
  • Items

Little Alien

  • coding
  • tactical militia control
  • weather effects

Lesh

  • coding
  • soundmanager
  • limited sight
  • externalization

Madd Mugsy

  • coding
  • items
  • tracers
  • graphics
  • externalization
  • AI - roof climbing, flanking, sniping, etc.

Marlboro Man

  • graphics

Nitrat

  • web hosting

RoWa21 aka Roman aka Wanne

  • coding
  • high-res
  • installer

Pulmu

  • Coding
  • Bugfixes
  • VC6 Compatability

Scorpion

  • graphics
  • items

ShadoWarrior

  • Coding
  • Soldier Tooltips

Snap

  • coding
  • tilesets
  • Bugfixes
  • INI Code
  • Multiple Data folders

Starwalker

  • item and weapon stats
  • graphics

Terry Thorne

  • graphics

Toxic

  • XML editor

The Drill

  • moving militia
  • rain

Wil473

  • graphics
  • items
The White Hat team - for providing the code base of this project.

Outside of the team:

We like to thank MathesonT for his extensive weapons-database.

Ron, Bayerlein, royalpotato, Threewings, Ziqiangdeshu for the permission to use graphics from their JA2-mod ("DBB-Mod").

And thanks to TheRayden, Ruzhyo, Kaine, wil473, Lt.Havoc, Monkfish, DaCheeta, Pliskin3886, Tuccy, szultz, and Zundman7301 for help with item descriptions for all the new 1.13 Items.

Thanks to the community members who contributed input and feedback, and of course to Sirtech for such a great game! And if we missed anyone (we're only human), please let us know.

If you'd like to use 1.13 as a baseline for your mod, by all means do so, but please give credit to the folks above for their hard work and creativity.

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